While we are all running about trying to getas many e-learning applications out there, a method to think about is are we producing e-learning materials that are enjoyable and educational.
After all whoever says education is dull is obviously not learning as much as some who is enjoying their course. Dopamine is the neurotransmitter which tells our body to experience pleasure among other things and it is noted and researched that we can trigger these dopamine transmitters by challenging and rewarding students on an action, the question is by how much should we reward someone? and everyones threshold is different.
How can we bring excitment and change to an e-learning application after all, the real world outside education is all about change. In order to prepare the mind for the outside, after all not every job you get a month to research.
Here is some research on parkinsons disease and learning
"As it turns out patients with the higher levels of dopamine learn better from positive stimuli and patients with lower levels of dopamine learn better from negative stimuli. Although I was hoping for something a little more exciting, in the case of this experiment a positive stimulus was "Correct!" printed in blue, negative was "Incorrect!" printed in red."
Question is how do we determine whether a person has high levels or low !